Wednesday, March 7, 2012

Things are developing

So its been a little while since my last post. Well that's because I just finished a 5 minute pilot episode of Lloyd the Rock'n Unicorn. So here's some stuff from the creation of the first episode.  I'll be posting the episode soon.
Some thumbnails for various poses and stuff.


Here's some boards n stuff.



Some more boards.


Some more boards. (Not exactly in order or anything.)
 Lloyd standing at the portal to the Real World.
 Lloyd driving home.
Snakeface loosing it.


And here are some stills from the finished episode, weeooo.





 Here's the wireframe of one of the fancy shots. 
 And here's a still from the finished shot.










So there you have it. Lloyd the Rock'n Unicorn. I'll post the episode soon.

Sunday, January 8, 2012

Working out the BGs



I'm trying to utilize photography for the BGs in the Lloyd pilot. For one, it will help to make the real world that Lloyd lives in more real, and it could help speed up the process of creating BGs for the pilot. I think I need to simplify the look more. but its a start.

SnakeFace!

Once he was the most evil villain of the Enchanted Forest. Then he showed up in the real world at Lloyd's apartment... and never left. Once again hes Lloyd's problem, but this time hes a problem in the form of a terrible roommate.... with magical powers, and no job.  Everyday, he serves as a constant, annoying reminder of the past Lloyd so desperately wants to forget.

Monday, January 2, 2012

Lloyd Animation Library

So I'm moving forward on creating a short pilot for Lloyd the Rock'n Unicorn, and to help keep things moving smoothly when I really get into production, I'm making a library of basic actions for each of the main characters in the show. I'll be doing the animation on my own, so I want to have as much of the basic stuff taken care of ahead of time, so when unique animation is needed for a scene, I will have more time to focus on just that. On top of creating libraries of animation, I'm also working on a look for the show, so I've applied some compositing tricks to the animation in post.

Sunday, December 18, 2011

Group Shot

So its taken a long time for me to finally wrap up designing the main characters. Now that that's finally over with, I wanted to get away from the monotony of creating character models. So here's this. The BG still isn't where I want it to be, but I'll get there eventually.

Thursday, December 8, 2011

Finally...

I've been wrestling with this design for a while, but I think I'm done with it finally. This wraps up the character designs for the main characters. More info to come soon.

Monday, October 31, 2011

Another Pass

So here's another pass at one of the main character designs for the Mars concept. So far I feel like this approach is working the best out of every other attempt. There are two more to go before I have the main cast of characters completed. This step has been a long haul, but I'm getting there.  - NOTE I'm just noticing that his Breather Unit doesn't look like its properly fitted. For now, it's not a huge issue, his design is essentially complete, but I do want the fitting of the Breather Units to be consistent. I'll pay more attention to it from here on.